Beam interactive streaming so far…

It’s been less than a week using Beam.pro, and so far I’m obsessed – the low latency mixed in with interactive controls grants new opportunities for games and content in general.

https://beam.pro/sorryaboutyourcats

Certain games work better than others though.

Rocket League
~10 people controlled the same car in Rocket League, remotely, at the same time – and it was hilarious. I mean, of course there were times where someone went on a jumping spree when they shouldn’t of – but it’s a blast to play and adds a level of uniqueness.

This was also tried with split-screen, where I was player two. This worked well – but it made the experience too easy; I suppose people do love challenges after all.

No Man’s Sky
This works by using a script used to emulate mouse clicks and a program that emulates mouse movement.

How well does this work? Actually quite well – er, besides the fact that the ship handles like a boat. But really, it’s enjoyable! A bunch of people, including myself, would rotate around from playing to just watching – it was a very cool experience that I’ll be visiting again. [So many games, like Journey, would work with this rotation style.]

Fez
Platformers are quite tricky when you add latency – though that wasn’t the issue. The problem was that people kept turning, which caused us to not get very far. I’ll try it again and see where it ends up. It was a short-lived fun ride.

ePSXe – LSD: Dream Emulator
This was great and a similar experience with No Man’s Sky – people really weren’t fighting for the controls, rather, we all kept taking turns playing and watching. Enjoyable!

Snes9X – Multiple games
Puzzle games generally work better and so does anything turn-based like Final Fantasy or Pokémon; that being said, Super Mario World didn’t end up too well, but Bust-a-Move was great! Mario Paint crashed on me for some reason, but was an interesting test of random art through the night. And The Legend of Zelda: A Link to the Past is hard but very doable – possible to beat!

BattleBlock Theater
Viewer acted as player 2, I was player 1 – it was a short test and the viewer said there was only slight lag, so I will be visiting this game again in the future. It was a fun short test indeed.

Gang Beasts early access
Although a very limited game at the moment of writing this, it was a BLAST to play. Technically, this game can handle 8 players – but I opted to try it with 4 instead. So, I had three sets of controls on Beam [Player 2, 3 & 4], while I was player 1. We just beat each other up until the game was done, and it was great. Will be doing this again once it’s released!

Games that didn’t work, probably due to API used
BizHawk [only via AutoHotKey, which added lag]
Critter Crunch [input API possibly not compatible]
N++ beta [input API possibly not compatible]
N v2.0 [any latency kills the game, requires precision]

What’s next?
GTA V, Skyrim, Just Cause 3, more emulators, Katamari, Dropsy, I am Bread, Spintires, Chime, Dead by Daylight, Human Fall Flat, Mount Your Friends, SuperHot, Who’s Your Daddy, Pokémon Revolution Online, Clustertruck, etc…

Ideas?
Sectioned off controls, allowing teams of people to play.
If you’re in the group handling Player 3, let’s say – you can only access Player 3, disabling you from funking with Player 1, 2 & 4’s controls.

There are more ideas I submitted, but this is the one I’m most interested in at the moment! =D

What should I do?!
Make a Beam.pro account and start following – you don’t want to miss it! =D

http://playing.nyc / https://beam.pro/sorryaboutyourcats

Steam Link – Controller Guide

Controllers that currently work with the Steam Link..!

DualShock 3 [PlayStation 3 Controller]
Wired: Yes! | Wireless: Only using a Bluetooth adapter and VirtualHere.
A video will be made on how to connect it via Bluetooth. If you’re in a rush though, reading this might guide your path.

DualShock 4 [PlayStation 4 Controller]
Wired: Yes! | Wireless: Yes!
If you’re having difficulty connecting via Bluetooth, try resetting the controller; do this by inserting a pin in the back of the controller. Video?!

Wii U Pro Controller
Wired: Yes! | Wireless: Yes!
If you’re having issues connecting wirelessly, try updating your Steam Link and Steam software on the host computer.

Xbox 360 Controller
Wired: Yes! | Wireless: Yes!
I only tested this using the official Microsoft Wireless Receiver; if anyone tested it with the others, I will update this accordingly.

Xbox One Controller
Wired: Yes! | Wireless: No. [But may work with VirtualHere!]
Currently the Xbox Wireless Adapter only works directly connected to Windows; however, VirtualHere might allow it to work. Testing needed!

DDR pad [Dance Dance Revolution Mat]
It works without any modification, as seen here playing Super Hexagon!

Fighterstick [Thrustmaster USB Joystick]
Yeah, this works – after a Steam Link update. 

Steering Wheel [Logitech Driving Force GT Racing Wheel]
This works with VirtualHere only. Follow this video on how to set it up correctly. Safe driving!

GameCube Adapter [Mayflash GameCube to Wii U / PC]
At the time of this video, VirtualHere did not exist – so my testing failed. It should now work with VirtualHere though!

Other controllers that work [Thanks to Haris Pantelis]
SPEEDLINK SL-4446-BK-01 XEOX Pro Analog Gamepad
Logitech Rumblepad 2
Speedlink Torid Wireless

Other Steam Link Videos:
Do your controllers rumble?
Diablo 3 and Steam Link
Can you stream movies? Run applications?
Does it disconnect when you close Big Picture Mode?

How do you unlock Super mode in Amplitude?

Easy, if you’re in the NYC area and have an adequate amount of tacos – hire me to do it!

Okay but in all seriousness, all you have to do is get 10 bars in total for the final section on Expert. Example? Sure!

3 bars in Supraspatial
2 bars in Digital Paralysis
3 bars in Energize
2 bars in Dalatecht

There you go. Now the next step is beating a level on Super with one-hand!

Good luck!

I’m building a game. What?

Many years ago, I made a few games using a GCS called Megazeux. Unfortunately [or fortunately] many of my creations were lost due to malfunctioning ZIP disks – yet some of them live on and can be found right here!

So now I’m converting one of my creations to Android with the help of a programmer I found off Guru.com – it should be interesting to see where this ends up.

Eventually more information on the game will be posted here. =D